The anticipation for Grand Theft Auto 6 soared with the release of its second trailer, despite the game's delay until 2026. Digital Foundry analyzed the trailer, noting its upscale to 4K at only 30fps. They speculated that achieving a 60fps experience at launch could sacrifice ray-tracing features crucial to the game's visual identity. While Rockstar claims to show some gameplay, Digital Foundry asserts it's mostly cutscenes, with game size likely exceeding the capabilities of current platforms, including the expected Switch 2 and Steam Deck. Mike Dailly commended Rockstar's decision to avoid rushing the game.
"I'm sorry. This is probably too big for Switch 2. Everyone's going to hate me in the comments for saying that, but like, we have to be really realistic. This is some of the best real-time rendering we've ever seen."
"Digital Foundry's experts are convinced it was all cutscenes. They also suggested that the sheer size of the game and the power needed to render it are beyond the capabilities of Nintendo's Switch 2 or even Steam Deck."
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