Godot 4.4 Beta 4: A Deeper Look | HackerNoon
Briefly

The late-February release schedule resulted in a successful final beta for version 4.4, with subsequent changes being primarily regression fixes. Users are encouraged to test this beta version to identify any remaining issues before the official release candidates. The project relies heavily on volunteer work and a small paid team, advocating for financial support through donations. Important updates since beta 3 include various fixes for 2D and 3D, as well as enhancements to audio functionalities.
The community has risen to the challenge and kept development right on track, leading to this final beta release of the 4.4 period.
Users are strongly encouraged to test this snapshot to catch the remaining few release blockers.
Donations help maintain the project and support the small team of paid contributors dedicated to the needs of the project.
The blog post covers the most relevant changes made since the beta 3 snapshot, which are largely regression fixes.
Read at Hackernoon
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