
""The truth is that whatever we do next, whether it's continuing Ghost or going back to Sly, the decision is really more limited by, again, our cherishing of focus and time to iterate, which means that we really can only do one thing at a time," Fleming said. "If we were good at juggling four projects, yeah, we'd have a remaster, and let's go do one of those, and one of those, and do some fan request, that would be really popular.""
""But we only get to do one thing. So it kind of has to be your best idea, right? And that's really clarifying. It's not like there aren't 15 good ideas. But you only get to do one. And by the way, you only get to do one about every five years. So that choice is really important. I mean, that is choosing your college and your major every five years ... that's a really big decision, so you better think carefully about it.""
Sucker Punch released Ghost of Yotei on PlayStation 5 to favorable critic reviews. The studio limits itself to one major project at a time and typically completes a new game about every five years. Project selection prioritizes the single strongest idea because development focus and time for iteration are precious. A continuation of the Ghost franchise or a revival of Sly Cooper remain possible options, but timing and idea quality will determine the choice. Sly Cooper has been dormant since 2013's Thieves in Time, and associated film and animated projects appear stalled. Ghost of Yotei will likely receive a DLC expansion similar to Ghost of Tsushima.
Read at GameSpot
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