Ghost Of Yotei Review-In Progress: A Spectacular But Confounding Sequel
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Ghost Of Yotei Review-In Progress: A Spectacular But Confounding Sequel
"Set hundreds of years after the events of Ghost of Tsushima , the sequel follows wandering outlaw Atsu as she returns to her homeland on the outskirts of Shogun rule looking for the Yotei Six, a group of ruthless killers who tortured her and murdered her family when she was still a child. Played by Erika Ishii, she makes for a much more grounded and compelling lead than 's honor-bound aristocrat Jin Sakai."
"Where the original game was a war story, Ghost of Yotei is situated more like an American Western with Atsu and her wolf companion navigating a lawless frontier where samurai, raiders, and bounty hunters dish out competing forms of justice in a changing world. Nearing what I understand to be around the halfway point of the game (look for my full review closer to launch), is already a much more strongly written and engrossing cinematic adventure than its predecessor."
"A tale of revenge might sound clichéd-will she outgrow her past trauma or be forever chained by it?-but a rich cast of multidimensional characters with their own motivations, struggles, and backstories keeps from being a violent campaign against those who wronged you. Atsu thinks killing the Yotei Six will revolve her past, when really it's just another way of running from it."
Ghost of Yotei follows wandering outlaw Atsu returning to her homeland to hunt the Yotei Six, the killers who tortured her and murdered her family. Erika Ishii voices Atsu and anchors a more grounded, compelling protagonist than the honor-bound samurai of earlier entries. The game channels an American Western tone across a lawless frontier where samurai, raiders, and bounty hunters deliver competing justice while Atsu travels with a wolf companion. Revenge drives the plot but a multidimensional cast complicates the premise, reframing vengeance as avoidance of trauma. Combat has camera and responsiveness issues, and boss encounters emphasize cinematic presentation over pure mechanical finesse.
Read at Kotaku
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