
"After years spent cultivating an image akin to the HBO of video games through single-player franchises like The Last of Us, God of War, and Horizon Zero Dawn, the company shifted focus, jumping on the live-service bandwagon to mostly disastrous effect. Aside from a few standouts and a number of remasters, those beloved single-player games have slowed to a trickle: which is what makes Ghost of Yōtei so notable."
"This time around, you play as Atsu, whose family was killed when she was young by a group of outlaws known as the Yōtei Six. After barely surviving, she left her island home of Ezo and spent 16 years training to become a warrior capable of getting revenge. When she arrives on the island at the outset of the game, she has a very clear goal: to kill each of the Yōtei Six and then, ultimately, herself."
Ghost of Yōtei follows Atsu, a warrior whose family was killed by the Yōtei Six and who trained 16 years to exact revenge. The game is a follow-up to Ghost of Tsushima that tells a new story rather than a direct sequel. Sucker Punch blends open-world freedom with the cinematic style and drama of classic samurai movies. The core objective focuses on hunting down six targets and marking their names with blood, keeping gameplay thematically centered on vengeance. The design sometimes feels familiar to typical open-world action games but gains flexibility and focus through its target-hunting structure. The release signals a return to single-player storytelling.
Read at The Verge
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