Gears Of War Creator Lays Out Vision For A New Game, And It Sounds Intriguing
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Gears Of War Creator Lays Out Vision For A New Game, And It Sounds Intriguing
"Hollow Point would be a two-player game. Player 1 would be an ex-Marine "with all the guns/boom stuff," while Player 2 would be a young woman with psychic/telekinesis powers. "A hurricane is coming and stirring up all sorts of Cthulhu inspired madness and monsters," Blesinzki said of the narrative setup."
"As for the game's enemies, Bleszinski said there would be two main categories, including "corporeal ghosts/demons" who take bullet/explosive damage and a second type that can only be hurt with magic. As such, Players 1 and 2 would need to cooperate and coordinate, Bleszinski said."
"Another wrinkle is that the ex-Marine has PTSD and it's an open question as to whether he is actually seeing monsters or if they are made up in his head. "F it, his aim is still steady AF," Bleszinski said. This character would be someone akin to Vasquez from Aliens."
""The more frightened she becomes the more powerful she is.Essentially John Wick meets Carrie by way of Lovecraft Country," he wrote. Player 2 would begin their journey with a limited set of abilities but by the end "becomes nearly a God," Bleszinski said."
Hollow Point is envisioned as a two-player game set in a rustic New England town during fall. One player is an ex-Marine equipped with guns and explosive gear, while the other is a young woman with psychic and telekinesis abilities. A hurricane approaches and stirs Cthulhu-inspired madness, bringing monsters and supernatural threats. The story is planned in five main acts: Calm before the storm, Landfall, Eye of the Storm, Latter half of the storm, and Aftermath. Enemies include corporeal ghosts or demons that can be damaged by bullets and explosives, and another type that can only be harmed with magic. The ex-Marine’s PTSD raises uncertainty about whether monsters are real, while the psychic player starts with limited abilities and grows to near-godlike power as fear increases.
Read at GameSpot
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