
"I think when it comes to Beast of Reincarnation , and I guess we would regard it as the scale and the ambition of the title, when we approach game design, we're not looking to make, say, a title of a certain level of quality. We're looking to deliver a very specific game experience, and visual fidelity and graphics, this is something that supports that game experience, everything that goes into that."
"That includes things like bug fixing, optimization. Everything is there to serve the gameplay and the experience. Our focus is on that gameplay experience. Part of that, of course, is making sure that it performs really well, but our attention is more on getting the experience over to you and making sure that our vision can get to your hands and your hearts."
Game Freak revealed a lengthy look at its action-RPG Beast of Reincarnation during an Xbox Developer Direct showcase. The studio's prior 3D open-world titles drew criticism for visual quality and performance on original Switch hardware, prompting concern about technical issues for the new game. Director Kota Furushima emphasized that design prioritizes delivering a specific gameplay experience, with visual fidelity and graphics serving that experience. Development work includes bug fixing and optimization aimed at supporting gameplay and performance. The primary focus is on ensuring the intended experience reaches players and that the game's vision performs well on target platforms.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]