Gambler's Table Review: Can't Stop Flipping, Won't Stop Flipping
Briefly

Gambler's Table Review: Can't Stop Flipping, Won't Stop Flipping
"The goal of Gambler's Table is to click a coin to flip it over. And then flip it again. And then again. And again. And again. When this coin lands with the money symbol facing up, you get a dollar. When it lands heads up, showing a skull, you get a skull point that can be used to buy hats."
"Don't worry, Gambler's Table has little minion men you can buy who will also flip coins for you. As you rack up more money, you can buy upgrades that make coins flip faster and increase their profit per flip. Eventually, you'll get silver coins. And gold coins. Before long, you'll be waving your cursor around to flip dozens of coins in seconds, thanks to an upgrade that removes the need for clicking."
"A part of me understands that what I'm doing is mindless and that I'm only doing it because, like so many gamers, I have a need to see numbers go up. And yet, I keep flipping coins, building up a massive amount of money, wiping the table clean of all coins and minions, and starting over. Every so often, I stop and use my skull points to buy a new hat for my minion. It's my treat to them for flipping coins."
The game's core mechanic is repeatedly clicking a coin to flip it, earning dollars when the money face appears and skull points when the skull face appears. Skull points purchase cosmetic hats for minions. Money buys additional coins, minion flippers, and upgrades that increase flip speed and profit, eventually unlocking silver and gold coins and automation. Accumulated earnings grant skill points, and wiping the table resets progress while granting permanent upgrades for subsequent runs. The cycle of clicking, upgrading, automating, and resetting encourages compulsive number-chasing and small cosmetic rewards in an endlessly repeating loop.
Read at Kotaku
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