
"The news, which Epic announced during the Veteran's Day holiday in the US, was not met with much excitement from fans. The way the Fortnite Creative ecosystem is currently crammed with clones of tycoon, boxfight, and platforming islands, it's easy to see how adding microtransactions to any of the typical island types could be a bad thing. And it becomes much more difficult to see any possible upside when Epic's example idea is to sell people a better shovel for 300 V-Bucks."
"The most important detail to understand here is that UEFN developers will not be able to sell any of the same types of things Epic sells--meaning purely cosmetic items are not allowed. That means no skins, no pickaxes, no kicks, and no original cosmetic types. Likewise, you can't sell XP gains, since Epic sells account levels in the shop. Random loot crates are allowed but will automatically be disabled in the many countries where that predatory practice is banned."
Epic will allow UEFN developers to sell in-game items for V-Bucks within Fortnite Creative, but creators currently cannot publish such islands. The items sold must provide gameplay effects; purely cosmetic items like skins, pickaxes, emotes, and original cosmetics are prohibited, and XP gains are also disallowed because Epic sells account levels. Random loot crates are permitted but will be automatically disabled in jurisdictions where they are illegal. The Creative ecosystem is currently full of similar clone islands, raising concerns that microtransactions could entrench pay-to-win designs, yet V-Buck sales might also incentivize experimentation and new island types.
Read at GameSpot
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