
"Subscriptions have become the new four letter word, right? You can't buy a product anymore. When you talk about a subscription that relies on content, if you don't figure out how to balance the needs of the service and the people running the service with the people who are providing the content--without which your subscription is worth jack sh*t--then you have a real problem,"
"properly acknowledge, compensate, and recognize what it takes to create that content and not just make a game, but make a product."
"Because they're fitting into an ecosystem that is not properly valuing and rewarding what they're making,"
Subscription services in gaming are expanding, driven by major corporate backing such as Microsoft's Xbox Game Pass. The economic model of subscription services can fail to properly compensate content creators, creating risk for studios amid industry-wide layoffs, closures, and cancellations. Subscription platforms that depend on ongoing content must balance service needs with fair recognition and compensation for creators, treating games as products that require investment and care. Failure to do so creates tension across the ecosystem, leaving developers under-valued and under-rewarded for their work and undermining the sustainability of content production. Sustainable models require explicit mechanisms to acknowledge and reward the labor, cost, and productization efforts behind modern game development.
Read at GameSpot
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