For its next trick, Quantic Dream is trying to compete with League of Legends and Dota
Briefly

For its next trick, Quantic Dream is trying to compete with League of Legends and Dota
"It's a magic-based MOBA with characters that have unique abilities, personalities and backstories. Every one of these mages has the ability to fly at any time and for as long as they want. So you can freely take to the skies to get a bird's eye view of the battlefield and help you make decisions about what to do next. You can duke it out with enemies in the air too."
"Along with attacks, support spells and summoning armies with hundreds of creatures, players can use their magic to plunk down buildings and shore up their defenses while altering the environment. There's interplay between characters too, as you can infuse allies (including summoned creatures) with spells. One mage, for instance, might add fire to a tankier teammate's hammer, so there are synergies to discover."
"Spellcasters Chronicles is a 3 vs. 3 MOBA with a third-person perspective that's akin to Marvel Rivals. Each round lasts 25 minutes, with teams summoning minions, battling to conquer territory and earning victory by destroying their opponents' lifestones. So far, so typical MOBA. But Quantic Dream has a few tricks up its sleeve that it hopes will help make Spellcasters Chronicles stand out in a highly competitive live-service market."
Spellcasters Chronicles is a 3v3 third-person MOBA built around magic-wielding mages. Matches last 25 minutes and are won by destroying opponent lifestones after summoning minions and conquering territory. Each mage has unique abilities, personalities, and backstories, and can fly freely at any time to gain aerial advantage or engage in aerial combat. Players can cast attacks, support spells, summon armies of hundreds of creatures, place buildings, and alter the environment. Characters can infuse allies and summoned units with spells to create synergies, such as adding fire to a teammate's hammer. The game targets creativity and aims to stand out in the live-service multiplayer market.
Read at Engadget
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