
"The Game Post was among the first to publicize the "Concord Delta" project, which reverse-engineered the game's now-defunct server API to get a functional multiplayer match running over the weekend. "The project is still [a work in progress], it's playable, but buggy," developer Red posted in the game's Discord channel, as reported by The Game Post. "Once our servers are fully set up, we'll begin doing some private playtesting.""
"Red accompanied their Discord announcement of the first "playable" Concord match in months with two YouTube videos showing sample gameplay ("Don't mind my horrible aim, I spend so much time reverse engineering that I no longer have the time to actually play the game," he warned viewers). In short order, though, those videos were taken down "due to a copyright claim from MarkScan Enforcement," a company that has a history of working with Sony on DMCA requests."
"Accessing the "Concord Delta" servers reportedly requires a legitimate PC copy of the game, which is relatively hard to come by these days. Concord only sold an estimated 25,000 copies across PC and PS5 before being shut down last year. And that number doesn't account for the players who accepted a full refund for their $40 purchase after the official servers shut down."
A group of dedicated coders partially restored online multiplayer for the PC version of Concord, the team-based shooter that Sony shut down two weeks after launch last summer. The fan project, called Concord Delta, reverse-engineered the game's defunct server API to produce a functional but buggy match. Access requires a legitimate PC copy, which is scarce after roughly 25,000 copies sold and many refunds. Developer Red reported plans for private playtesting once servers are stable. Two YouTube videos of gameplay were posted but quickly removed following a copyright claim from MarkScan Enforcement, prompting the team to close new access.
Read at Ars Technica
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