Fable will let you be a heartless landlord this fall
Briefly

Fable will let you be a heartless landlord this fall
"After half a decade of waiting, Microsoft finally offered an extended preview of its long-awaited reboot of the beloved Fable RPG franchise on Thursday. During the company's recent Developer Direct showcase, Playground Games, best known for its works on the Forza Horizon series, shared nearly 11 minutes of gameplay footage and commentary related to the upcoming title. The new game will feature a fully open world for players to explore, with locations from previous Fable games like Bowerstone making a return."
"From what little Playground shared of the story, the player character is the first hero born in Albion in a generation. Like previous Fable games, their story will begin when they're a child. They'll leave their home of Briar Hill after a "mysterious stranger" turns all the inhabitants into stone. Before you set off on your adventure, you'll be able to decide what your hero looks like, with customization including options for different skin tones, head shapes, tattoos and scars."
"All pretty standard stuff, and combat doesn't look groundbreaking. Your character can use a combination of melee and ranged weapons, alongside magic, to defeat their foes. In addition to a health bar, enemies appear to have a posture meter players can break through both light and heavy attacks, before carrying out "stylish" finishers. Judging from the footage Playground shared, combat doesn't quite have the kinetic feel of say a FromSoftware title."
The RPG will launch on PC, Xbox Series X/S, and PlayStation 5. Playground Games revealed nearly 11 minutes of gameplay showing a fully open world that returns locations like Bowerstone. The setting appears to be a traditional medieval fantasy rather than the industrialized Albion of Fable 3. The player is the first hero born in Albion in a generation and begins as a child, leaving Briar Hill after a mysterious stranger turns its inhabitants to stone. Character customization includes skin tones, head shapes, tattoos and scars. Combat mixes melee, ranged and magic, uses a posture meter and 'stylish' finishers, and leans away from the kinetic feel of FromSoftware titles.
Read at Engadget
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