
"Playground Games is picking up the series after original developer Lionhead Studios shut down in 2016, and it definitely feels like the studio is modernizing the action RPG series with an open world and a new morality system. With that new morality system, is changing what was one of the core pillars of the series: your appearance will no longer be determined by whether or not you're making good or evil decisions."
"For those that didn't play any of Lionhead's games, like many games of the early 2000s they have a binary "hero or villain" morality system where doing things like helping people in need would move you toward the "good" side of the spectrum while doing things like skinning people alive in front of their weeping mother would move you toward the "evil" side."
"In the games, the decisions you made would gradually alter your character's look, with good characters appearing pristine and almost angelic, and evil players growing horns and turning into a monster. I tended to play evil characters in these games and wasn't thrilled that my characters were turning into uggos, but that's the contract you sign when you play these games. Playground Games' , however, is approaching morality differently, and so this mechanic is going out the window."
Playground Games is reviving the series with an open world and a new morality system that abandons objective good-or-evil classifications. The new approach makes morality subjective by having NPCs react based on their individual proclivities rather than a single morality meter. As a result, character appearance will no longer change according to moral alignment. Earlier Lionhead titles used a binary hero-or-villain system where actions moved players toward visible 'good' or 'evil' appearances, including angelic looks or monstrous horns. Playground's model allows morally ambiguous actions to be interpreted differently by different NPCs, and traditional visible consequences are being removed.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]