Dying Light: The Beast Review - Despite All My Rage
Briefly

Dying Light: The Beast Review - Despite All My Rage
"It's a game in which you routinely shift into something like X-Men's Wolverine, slashing at the undead with the ferocity of a preying mountain lion and carving them to shreds with what is basically an instant win button. But beyond the feature that informs the game's title, this expansion turned standalone sequel actually leans further into horror and survival than anything in the series, making it the most fun I've had with Dying Light to date."
"Dying Light: The Beast returns the game's original protagonist, Kyle Crane, to the starring role, moving him to Castor Woods, a brand-new location for the series, and a lush nature reserve decorated with once-gorgeous villages that manage to feel both ornate and rustic at the same time. Like before, the game is an open-world first-person zombie game with a significant emphasis on death-defying parkour and brutal melee combat."
"For one, guns are more prevalent than ever this time, though ammo isn't as common. Using guns feels reliable enough but doesn't fill your Beast Mode meter, so I frequently rejected this quasi-new toy in favor of the series' long-held favorites: baseball bats, machetes, and loose pipes fitted with elemental add-ons that light the zombies on fire, send electric shocks through the hordes, or cause them to bleed out between my crunchy swings to their squishy heads."
Kyle Crane returns as the protagonist in a new setting, Castor Woods, a lush nature reserve with ornate yet rustic ruined villages. The game remains an open-world first-person zombie experience focused on death-defying parkour and visceral melee combat. Beast Mode grants powerful, Wolverine-like transformations that enable shredding hordes, while guns are more common but scarce on ammo and do not charge the Beast Mode meter. Melee weapons retain prominence, with varied weapons and elemental modifiers that ignite, electrify, or cause bleeding. A gruesome damage model shows severed limbs and exposed jaws, reinforcing a stronger horror and survival emphasis.
Read at GameSpot
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