
"I've played a lot of zombie games, and while I often enjoy them a great deal, rarely do I find myself stopping to gawk at the scenery. Setting a game like this in the Swiss Alps is fantastic. But even if this game was set in a much less pretty locale, I'd still be super into it as it feels like the culmination of a decade-plus of Techland making these kinds of RPG zombie adventures. Just don't pay too close attention to the main story."
"Dying Light: The Beast was originally envisioned and pitched as a big DLC expansion for 2022's Dying Light 2. But it got bigger and bigger, and eventually Techland made the call to turn it into its own standalone adventure. The game, out now on Xbox, PS5, and PC, continues the story of Dying Light' s OG protagonist, Kyle Crane. A lot has happened to our gruff mercenary who is also surprisingly good at parkour."
"Now, after over a decade of torture and experimentation, Crane is a half-human/half-zombie monster super-dude who can rip the undead limb from limb. And with this newfound power and some allies, Crane plans on taking down the bastard who was in charge of experimenting on him and others. And in the process, maybe saving some people stranded in the Swiss Alps in an area known as Castor Woods."
Dying Light: The Beast is a standalone continuation of Kyle Crane's story set in the Swiss Alps, where Crane has become a half-human, half-zombie hybrid with powerful melee abilities. The game originated as a planned DLC but expanded into a full release on Xbox, PS5, and PC. Gameplay emphasizes first-person parkour, close-quarters melee combat, and open-world exploration, building on Techland's decade of experience with the series. Visuals and environment design stand out, while the main plot feels goofy and thin, mostly serving to justify Crane's new 'Beast Mode' powers. Overall gameplay and worldcraft overshadow narrative weaknesses.
Read at Kotaku
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