
"I feel video games are the most expansive art form. You literally have to touch everything. From level design, interior design, you gotta create the outfits, the music, the sounds. You're creating an entire world, so it's a ton of work, but I just, you know, I'm at peace when I'm sitting in front of a computer just working on some stuff and just making my own games,"
"Now this was gonna be my take on a shooter, how would I make a shooter, but I hate guns. There's a lot of stuff that you can do outside of adding guns. We have this one power-up: you destroy a dragon egg and get power-ups, and he has 8 arms"
Aerial_Knight's DropShot releases February 17 as a stylized first-person indie shooter developed in Detroit. Neil Jones conceived and completed the game in roughly a year, building on ideas from his 2021 title Aerial_Knight's Never Yield. Daniel Wilkins contributed as a sound designer, composer on Never Yield and We Never Yield, and as a developer; Wilkins died in 2024. Jones keeps a book of game ideas and focuses on creating games for underserved communities while establishing a distinct creative lane. The game adopted an improvised marketing story involving a radioactive dragon, revenge-driven aerial battles, purple Smoke, and unique non-gun power-ups including dragon-egg upgrades and multiple arms.
Read at Kotaku
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