The 2016 reboot of Doom revitalized a dormant franchise, steering the first-person shooter genre away from its stale contemporary peers. The subsequent titles, including Doom: The Dark Ages, evolve gameplay with a focus on aggressive combat and new mechanics like the Shield Saw. While it maintains classic visceral gunplay, The Dark Ages introduces weightier combat elements and melee weapons, enhancing gameplay dynamics. Despite some minor flaws, the game ultimately delivers a thrilling and chaotic experience, reaffirming Doom's essential identity in the gaming landscape.
Doom (2016) was built on series' roots, prioritising visceral and satisfying gunplay; the sequel, Doom Eternal, added kinetic movement and a tactical bend.
Doom: The Dark Ages switches things up by weighing down the Doom Slayer and bringing melee weapons to the mix, creating a unique experience.
There are a few missteps and missed opportunities, but none are egregious enough to make Doom: The Dark Ages anything but a bloody good time.
Doom, with its brutal, relentless combat and classic FPS mechanics, arrived as a palate cleanser to modern, stale shooting games.
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