Dispatch's Best Surprise Is In Its Name
Briefly

Dispatch's Best Surprise Is In Its Name
"Quick-time events, despite everyone's best efforts to spice them up, remain pretty meh. When you first begin Dispatch, the new episodic superhero adventure game from AdHoc Studio, you're asked if you want to enable quick-time event prompts as an optional game mechanic. It says something that these QTE prompts only really appear in the first and last episode of Dispatch's eight-episode run."
"Whether that's rescuing a cat from a tree, breaking up drunken tailgates, or rescuing people from a collapsing dam, there's no job SDN won't help out with so long as you're a paying customer. And while the superheroes out in the field get most of the credit, Dispatch's true heroes are the team of behind the scenes blue-collar dispatchers who match the right heroes with the right crisis, or at the very least, try to."
"The actual mechanics of dispatching heroes takes the form of a full-on minigame that you play at least once per episode. As Robert sits down at his work station for another day of work, players assume a first-person perspective at SDN's proprietary dispatching program that shows a map of South LA, various crimes that appear in real time, and a men"
Dispatch is set in a fictional Los Angeles where superheroes are real. The player controls Robert Robertson III, a former hero turned dispatcher for SDN (Superhero Dispatch Network). SDN sends caped heroes to tackle client problems from rescuing cats to stopping dam collapses. The game's core mechanic is a non-optional dispatching minigame where players match heroes to real-time incidents via a first-person dispatch workstation. Quick-time event prompts are optional and largely limited to the first and last episodes of the eight-episode run. The dispatching gameplay provides a compelling, blue-collar perspective on heroism that complements the game's charm.
Read at GameSpot
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