
"Telltale Games occupies a venerable space in gaming. Very few developers get the chance to make something that pushes the entire medium into interesting new directions. Telltale was one of them. Point-and-click adventures are some of the oldest kinds of games that exist, but the erstwhile studio's trademark adventure titles brought deeper, more flexible episodic narratives that prioritised player choice without sacrificing poignant, cinematic storytelling. Video games turned prestige TV."
"So, when Telltale closed in 2018 and its name and properties were sold for parts, the games medium lost a unique developer. In the time since, many have tried to make Telltale-style narrative adventure games. Very few have succeeded. And fewer have found the right balance between player interactivity and story presentation (the Life is Strange series from Don't Nod and Deck Nine is a personal favourite)."
Telltale Games transformed point-and-click adventures into emotionally resonant, choice-driven episodic narratives that prioritized player agency and cinematic storytelling. The studio's closure in 2018 scattered its properties and left a gap that few developers have successfully filled. Many studios tried to emulate Telltale's balance of interactivity and presentation, but most fell short. Dispatch, an eight-episode episodic superhero adventure from AdHoc Studio, captures that trademark approach while injecting a superhero workplace comedy tone. Dispatch delivers striking animation, evocative voice acting and music, compelling characters, unpredictable plot turns, and multiple branching endings guided by player decisions. AdHoc's slick execution elevates familiar narrative-adventure structure.
Read at Gadgets 360
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