
"oscillates between being a fun, low-stakes romp and the video game equivalent of those obnoxious YouTube brain-rot videos your edgy teen nephew can't stop watching, and it does so with such whiplash-inducing intensity that there were points when I was genuinely unsure if I even liked the game. Yet, when the week-long gaps between its eight episodes started to close, I was always looking forward to spending time at Robert Robertson III's desk and sending my team of ex-criminals out to save the day again."
"As a video game, is a paper-thin, choice-based adventure game that seems kind of annoyed that I'm even holding a controller while its superpowered dramedy plays out. When it's being a comedic, playable television show, it has almost as many misses in its jokes as it does belly-laugh-inducing one-liners. Then, as a management sim in which you're sending heroes out to finish odd jobs, has all the complexity of your favorite time-killing mobile app."
Dispatch alternates between a lighthearted, low-stakes superhero workplace comedy and moments of jarring, adolescent online-culture noise. The game combines a thin, choice-based adventure layer, a playable sitcom-style presentation, and a simple management sim where players assign ex-villains to odd jobs. Humor lands inconsistently, mixing belly-laugh one-liners with many misses. Narrative centers on Robert Robertson III, a legacy hero who, after his mech is disabled by arch-nemesis Shroud, moves to the Superhero Dispatch Network to lead the rehabilitating Z-Team of ex-criminals. Weekly episodic releases encourage return play despite mechanical shallowness.
Read at Kotaku
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