
"When you finish Dispatch , AdHoc's episodic adventure game will try to sum up your playthrough, Spotify Wrapped style. My version of protagonist Robert Robertson III was summed up as an unpredictable "everyman" who kept everyone guessing. There are a number of these potential descriptors you can receive, and apparently, even a month after the game's finale was released, there's one that no player has yet obtained. AdHoc is starting to get concerned that it could be a bug."
""It's based on gameplay performance," Herman explained to . "Have you perfected the game, essentially, is what that is. I don't know that anyone's done that." "We focused it on the non-RNG elements." So you might need to pull off a perfect run of the game's dispatching mechanics, succeeding in every job and leaving none of them incomplete. You may also need to hit every QTE in the action sequences ."
""It might just be a bug," Herman added. "It's so hard to do regardless that we were like, 'Well of course no one's gotten it,' but it's probably a bug." While Herman doesn't call it by name, fans have found references to a "Tactician" personality card in the game's files, but nobody has been able to determine how to unlock it, and some even assumed it was just a leftover from a scrapped ending."
Dispatch gives each playthrough a personality summary; one fourth descriptor remains unobtained by any player. The elusive summary is based on gameplay performance and likely requires a perfected, non-RNG run. Requirements may include completing every dispatch job, leaving none incomplete, and hitting every QTE. Fans found a "Tactician" personality card in the game's files, which aligns with a flawless dispatch performance. With guides, a perfect run might be achievable, but studio statistics show no unlocks and developers suspect a bug may be preventing the summary from appearing.
Read at Kotaku
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