
"people still enjoy good narrative games."
"I play some free-to-play games and stuff like that, but I feel like I get on so many games now, and it's like I have to download an update every time I get on, and I have to pay for any extra thing. I think when we talk about our favorite games, we always talk about, 'I just want a linear experience. I don't want to come jump in and compete.' And not to say those experiences shouldn't be available for those who enjoy them, but I feel like a lot of people would like to have experiences like this, where they can just jump in and have a personal singular or linear playthrough or whatever it might be that is uninhibited by microtransactions and stuff like that, you know."
Dispatch reached two million players and became a viral sensation among streamers and content creators. The success contradicts claims that narrative adventure games are out of style. Players continue to value strong narrative experiences paired with simplicity and ease of access. Many players prefer linear, personal playthroughs without microtransactions or frequent updates. A consistent weekly episodic release cadence created regular events that captured audience attention and allowed the game to dominate short periods of player mindshare. Accessible design and predictable release timing contributed to widespread adoption and engagement across streaming communities.
Read at Kotaku
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