
"The story focuses on the crew of a spaceship that has crash landed onto another world. The survivors have to contend with an alien lifeform that's hunting them and can mimic its prey (no prizes for guessing that Supermassive took inspiration from The Thing here). If these astronauts want to stay alive, though, they'll put the lives of everyone on a dying Earth at risk."
"As with Supermassive's previous games, Directive 8020 is largely driven by the narrative choices players make at key moments, such as whether to save a crewmate and put the character you're currently controlling at risk, or to abandon them. You might also have to pick between two seemingly identical versions of the same person and let one of them back into the crew. The game has segments in which you'll have to fight or stealthily avoid enemies as well."
"This time around, Supermassive is introducing a feature called Turning Points, through which you can go back to previous decisions and opt for another path (perhaps to see different endings more easily, keep certain characters alive or make sure you get all the achievements or trophies). A permadeath mode does away with that option for a more traditional survival horror experience."
Directive 8020 releases on May 12 for PS5, Xbox Series X/S and Steam. The story follows a spaceship crew that crash lands on another world and must contend with an alien lifeform that hunts and mimics its prey, forcing survivors to risk the lives of everyone on a dying Earth. Gameplay centers on branching narrative choices at key moments, with decisions affecting character survival and story paths. The game introduces Turning Points to revisit previous decisions and offers a permadeath mode that disables retries. Players can play solo or in five-player local co-op, with online multiplayer scheduled later. The release was delayed from an original October 2025 date amid studio layoffs.
Read at Engadget
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