Diablo II's new Warlock is a great excuse to revisit a classic game
Briefly

Diablo II's new Warlock is a great excuse to revisit a classic game
"Of the Warlock's three Demonic partner options, I found myself leaning most on the Tainted, which can stay out of harm's way while harassing slower enemies from afar with fireballs. The other Demon options both had their charms but often got too caught up in massive enemy swarms to be as effective as I wanted, I found. I also didn't see much point in the skill option that let me teleport my demon into a specific fight"
"Then there's the Chaos upgrade branch, which is focused mostly on area-of-effect (AoE) spells. My build thus far has ended up pretty reliant on the direct-damage AoE options; the Flame Wave, in particular, is especially good for quickly clearing out long, narrow corridors. I also leaned on the Sigil of Lethargy, which effectively slows down some of the more frenetic enemy swarms and gives you some time to gather your attack plan."
"Combining these Chaos skills with the weapon-improving options in the Eldritch branch has made my time with the Diablo II Warlock feel like a bit of a "best of both worlds" situation. The mixture of ranged combat options, area-of-effect magic, and allies-summoning abilities ends up feeling like a weird cross between a Sorceress, Amazon, and Necromancer, without feeling like a carbon copy of any of those classes."
Warlock players favor the Tainted demonic partner for safe, ranged harassment with fireballs while other partners struggle in dense enemy swarms. The teleport or sacrificial skill option proved unnecessary because standard AI attack patterns handle most encounters. The Chaos upgrade branch emphasizes area-of-effect spells, with Flame Wave excelling at clearing long, narrow corridors and Sigil of Lethargy slowing frenetic swarms to enable tactical planning. Combining Chaos AoE skills with Eldritch weapon-improving upgrades yields a hybrid playstyle mixing ranged combat, AoE magic, and summoned allies, evoking elements of Sorceress, Amazon, and Necromancer without directly copying any class. Late-game Terror Zone performance remains untested.
Read at Ars Technica
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