
"The act of Tempering has an element of randomness, as each Tempering recipe usually contains up to three possible affixes. Which affix gets applied is random, and players often end up "bricking" an item by being unable to get their desired affix. Masterworking, too, has an element of luck, with bonus affix upgrades every few levels applied at random."
"That's all changing with Season 11. As detailed in a new blog outlined what all is coming to Diablo 4's public test realm, Tempering will finally no longer be random, with players able to apply the affix of their choice to gear. That affix can also be changed as many times as a player likes (as long as they have the necessary resources). The catch is that gear can now only have one Tempered affix."
Season 11 overhauls core systems across Diablo 4, including item progression, Renown, leaderboards, and potion mechanics. Tempering and Masterworking randomness is reduced: Tempering will let players apply a chosen affix to gear and reassign it freely with sufficient resources, although gear can have only one Tempered affix. Masterworking's random bonus affix upgrades and the need to reset items after unfavorable rolls are being addressed to reduce frustration. Leaderboards are returning and the Renown system will be reworked. Many changes were not part of the game's 2025 content roadmap and were previously teased as fixes to longtime player complaints.
Read at GameSpot
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