Hideo Kojima revealed in an IGN interview how the COVID-19 pandemic influenced his creative vision for Death Stranding 2: On the Beach. Originally focused on themes of connection and overcoming isolation, Kojima's thoughts evolved as he experienced the pandemic's effects on how people interact. He noted that the game's narrative reflects feelings of disconnection despite increased reliance on technology, underscoring a shift in his thematic approach. Death Stranding 2 will be released on June 26 for PS5, alongside a themed DualSense controller from Sony.
"After actually experiencing that, I felt that maybe it's not such a good thing to connect so much. That feeling is foreshadowed in lots of different scenes and settings [in Death Stranding 2]."
"We started working remotely, while concerts and live events vanished. We had no choice but to rely on the Internet. Children couldn't go to school or play and had to stare at screens all day."
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