
"I was nearly 30 hours into The Outer Worlds 2 when I lied to a character during a conversation. A few moments later, a message popped up on my screen. I had lied enough times, apparently, that I was offered the chance to take a new secret trait that would force me to lie whenever possible, but I could do so perfectly. This is the Flaws System, and it's one of my favorite features in a game I've played this year."
"Released earlier this year, The Outer Worlds 2 is Obsidian's bigger and better open-world RPG sequel to 2019's The Outer Worlds. If the first game was a fun attempt at recreating Bethesda's Fallout formula, The Outer Worlds 2 is the studio nailing it. In fact, I think in some ways the team has beaten Bethesda at its own game, with improved writing, better combat, and some other cool ideas, like Flaws."
"Like, taking too much head damage would make you 100 percent worse at aiming guns. It was an okay idea that felt too punishing and wasn't much fun. In The Outer Worlds 2, the Flaw system has been revamped to add more chaos to a playthrough. Now, Flaws can be really wild and offer a mix of negative and positive effects."
A player lied during a conversation and was later offered a secret trait that forces lying whenever possible while enabling perfect execution. The Outer Worlds 2 is Obsidian's larger, improved open-world RPG sequel that refines the first game's Fallout-like formula with stronger writing, better combat, and inventive systems like Flaws. Flaws previously provided perk points at the cost of harsh stat penalties, which felt punishing and unfun. The sequel's Flaw system is revamped to inject chaos with mixed negative and positive effects that can appear mid-playthrough. One Flaw grants double value for stolen goods but compulsively forces theft near items, creating awkward or risky moments and refreshing late-game routines.
Read at Kotaku
Unable to calculate read time
Collection
[
|
...
]