
"When we were thinking of a sandbox game, a breathing world and the player forging their own story, medieval times just felt like a good setting."
"We hope to provide something different too: an experience that truly molds itself around the player's choices."
"Chronicles will be a sandbox where players can run around in as they see fit, while a complex simulation runs in the background."
"With over 100 developers, many of whom have worked on franchises like The Witcher, we have a strong foundation for this ambitious medieval title."
Chronicles: Medieval aims to revitalize interest in the medieval genre with an open-world sandbox experience. Players will have the freedom to shape their stories, take on roles such as a merchant or army commander, and interact with a living world rich with history. Senior game designer Andrzej Zawadzki highlights the diversity and evolving nature of the medieval era, making it a compelling backdrop. With a seasoned team drawn from renowned titles, the game promises a unique approach that emphasizes player choice and interaction with a dynamic simulation.
Read at Inverse
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