Cronos: The New Dawn review survival horror is dead on arrival
Briefly

Cronos: The New Dawn review  survival horror is dead on arrival
"You play an unnamed traveller, the latest of many, sent to gather information about a devastating outbreak that transformed the citizens of a town called New Dawn into the sort of misshapen monsters that have become the staple of sci-fi-adjacent survival horror: contorted of limb, long of fang, and ample of slobber. As you explore the stark, often beautifully devastated aftermath of the outbreak, you search for places where you can travel back through time to when all hell was breaking loose,"
"Sadly, this intriguing setup holds promise that Cronos never quite manages to keep, and by the end, through a series of baffling missteps, any sense of claustrophobic foreboding has been largely jettisoned in favour of profound, white-knuckled frustration. It led me to invent several exciting new compound swears to express my fury. The moody blues Cronos: The New Dawn. Photograph: Bloober Team Superb sound design does a hugely effective job of making you aware that there are things out there in the darkness, waiting, hungry."
The game places an unnamed traveller in New Dawn to investigate an outbreak that warped citizens into misshapen, feral monsters. Time-travel points let the player extract witnesses from moments when the disaster unfolded, and the narrative unfolds through voice notes, messages and grim environmental clues. Visuals present a stark, often beautifully devastated town, and sound design creates sustained tension and the sense of unseen threats. Combat and defensive mechanics feel underpowered and imprecise, with fragile weapons and erratic aiming that let enemies kill quickly. Design missteps gradually erode claustrophobic dread and replace it with mounting, white-knuckled frustration.
Read at www.theguardian.com
Unable to calculate read time
[
|
]