
"I just wanna get this out of the way because we've seen quite a lot of speculation online and, and we usually love seeing that. But in this instance, I do want to confirm that Jesse Faden is not a playable character in Control Resonant. Jesse plays a significant role in the sequel. I mean, she was in the announcement trailer at [the Game Awards,] so she's a big part of the game, but she is not playable. This is Dylan's experience, very much so."
"The original Control was a third-person shooter like many of Remedy's past games; think Alan Wake and Max Payne. Control Resonant is an action-RPG focused entirely on melee combat. The game features multiple skill trees, and Remedy talked a lot about players being able to create different character builds."
Control Resonant, the sequel to Remedy's 2019 Control, represents a significant shift from the original's third-person shooter gameplay to a melee-focused action RPG. The game features Dylan as the playable protagonist, while Jesse Faden, the original game's main character, plays a significant supporting role but is not playable. The development team emphasized the RPG elements extensively, including multiple skill trees and character build customization options. Players cannot unlock every skill and ability during a single playthrough, encouraging different approaches across multiple playthroughs. The game adopts a semi-open-world structure and was inspired by titles like Firewatch, indicating a narrative-driven approach alongside combat mechanics.
Read at Kotaku
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