
"In the patch notes, Treyarch says the studio "slightly overshot" its target balance, and a small tuning change is made to reduce this aim-assist penalty from 35% to 25%. "Our goal for this new mechanic and our other aim-assist range changes is to provide the most competitive experience for all players and inputs," the developer says. "Aim Assist is one of the most integral components of gameplay feel, so it's crucial for us to settle on tuning that both feels great to play with and hits our balance goals.""
"There's been plenty of community debate around Black Ops 7's aim-assist, which features greatly reduced rotational aim-assist compared to recent Call of Duty games. Black Ops 7 launched with a new right-stick aiming requirement for achieving maximum rotational aim-assist strength, meaning that when the right-stick isn't used or isn't tracking a target effectively, players experience minimal rotational aim-assist strength. This minimum aim-assist is a 35% reduction from what players experienced in the beta."
Aim-assist penalty for minimal right-stick input has been reduced from 35% to 25% to lessen the rotational aim-assist reduction. Submachine guns receive a damage range buff across the class to improve balance with assault rifles. All assault rifles have slightly increased flinch to adjust combat interactions. The Drone Pod field upgrade has been nerfed: charge time increased from 2.5 to 3 minutes, active drone duration reduced from 10 to 8 seconds, and damage lowered from 60 to 50. Additional weapon tuning is expected in subsequent updates.
Read at GameSpot
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