CloverPit, a Balatro-style game with a grungy slot machine, hits iOS and Android on December 17
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CloverPit, a Balatro-style game with a grungy slot machine, hits iOS and Android on December 17
"The mobile versions of the game are said to have a fully-optimized interface, as well as all of the post-launch updates, such as the Hard Mode that Panik Arcade recently added. CloverPit will cost $5 on mobile and it will have no microtransactions or "predatory mechanics." That might seem surprising for a game centered around a slot machine, but CloverPit isn't really about gambling (which the developers say they don't like anyway). It's about breaking the rules to tilt the odds in your favor."
"The setup is pretty straightforward. You're imprisoned in a rusty cell and you have a rapidly increasing debt to pay off. The only way to do that, and hopefully leave through the door, is to earn enough coins from the slot machine to pay what you owe. There are more than 150 items (which are called charms here) to experiment with that affect things like the number of spins, how much each symbol or pattern is worth and how many tickets you earn."
CloverPit blends roguelite progression with slot-machine mechanics and horror aesthetics. Players are imprisoned with a mounting debt and must earn coins at a slot machine to escape. Over 150 charms alter spins, symbol values, and ticket rewards, enabling combinations that exponentially increase coin and ticket gains. Tickets purchase additional charms to further strategic builds. Failure to clear debt within a spin limit results in game over and descent into the pit. The game reached more than one million PC sales since September, ranks among Game Pass's top 20, and will launch on mobile December 17 priced at $5 with no microtransactions.
Read at Engadget
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