
"punishing dodge and parry windows are one of the RPG's defining characteristics . Enemies basically do a little dance before they bring their weapon down on your party, and you're expected to memorize and dodge every pattern lest you end up dead before your Gommage. Naturally, fans took this as a challenge, and one person has finally beaten Sandfall Interactive's GOTY sweeper without taking any damage."
"Bahadori says in a that the hardest fight to pull off was actually the final battle against Renoir, which has some of the trickiest attack patterns. Despite the video evidence, some Clair Obscur fans were skeptical that the game could be beaten without taking any damage, as the emotional damage of its tragic story is not so easily parried. To which Bahadori responded, "you caught me.""
A four-hour Clair Obscur walkthrough documents a complete damageless run using only one party member in every fight the game allows. Three encounters require a party of three because they are hardcoded and do not violate the run's constraints. The run requires intimate knowledge of nearly every required enemy encounter and precise memorization of dodge and parry windows. The walkthrough includes timestamps for major boss fights and in-depth commentary explaining enemy patterns and strategies. The final battle against Renoir proved the most difficult due to complex attack patterns. The run has provoked skepticism and may inspire new speedrunning approaches.
Read at Kotaku
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