Cairn Review: Moving a Mountain
Briefly

Cairn Review: Moving a Mountain
"There are a few people in the world whose lives take place on the extremities of ordinary human experience. The vast majority of us work jobs and ignore emails. We look at traffic signs and try and get to 10,000 steps a day. We complain about the weak Wi-Fi signal and make plans for Friday evenings. The rest, a minority so small they might as well not count, do other things. They explore the deepest depths"
"But they do count. The tendencies of this rare strain of people stretch the human experience like a rubber band, even at the risk of snapping. They find new physiological and psychological frontiers; chemical reactions and electrical impulses that happen between free will and fear. Perhaps that's why over six million people tuned in live on Netflix last month to watch one of them climb a building that stretches half a kilometre into the sky without any ropes or safety equipment."
A tiny minority of people pursue extreme feats that expand human experience and test physiological and psychological limits. Those tendencies stretch human perception and reveal chemical reactions and electrical impulses between free will and fear. Mass audiences sometimes witness such feats, as millions watched a rope-free ascent live. Cairn centers on climbing a mountain and foregrounds grit, patience and humility while aligning players with that minority. The game removes guides and blueprints, presenting the mountain as a Rubik's Cube of traversal puzzles to solve through observation, experimentation and player-found solutions, fitting recent movement-focused game trends.
Read at Gadgets 360
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