
"Bradley the Badger 's trailer sees the titular character enthusiastically setting out on his latest adventure, to discover his house is now inside some sort of grimdark Soulslike. Walls are made of petrified hands, some holding blue-glowing lanterns, and then a title card drops in reading "Badgerborne." But as Bradley to platform around in this unpleasant reality, he discovers that it's very much not finished."
"Once Bradley's in a Cyberpunk 2077 reality, he's able to transform himself into untextured items in the world, becoming a trash bin that can roll up walls, or in a The Last Of Us spoof turn into both a pick-up truck and a size-changing apple. This all starts to look really incredible, the game not demanding players learn code (thank god), but rather just having toggles for various settings of each item, explosive or inert, big or small, magnetic or not."
Bradley the Badger is an action-platform game that opens with a nostalgic mascot in a PS2-style world who finds his house transposed into a grimdark Soulslike realm. The environment features petrified hands and an unfinished aesthetic with assets labeled WAITING FOR REVIEW and sticky notes demanding fixes. The protagonist can manipulate placeholder textures and blocks to reshape platforms and reprogram item properties. The game shifts through genre pastiches like Cyberpunk 2077 and The Last Of Us, enabling playful transformations and interactions. Players change item behaviors via toggles instead of coding. The sequence ends with Bradley awakening as an FMV human with filthy feet and hands.
Read at Kotaku
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