
"One reason is precedent, as that was the drop rate in Borderlands 2. I think that game is widely regarded as the best game in the franchise, and I am almost certain the community thinks it was the best game for farming. Ten percent created a perfect balance where a drop always feels special, but you never go too long without one."
"For example in my data the longest cold streak was when I farmed Fractis. It took 96 runs to get a single UAV grenade to drop. The odds of not getting the item 96 consecutive times at a 5 percent drop rate are about 1 in 137. In stark contrast, at a 10 percent drop chance, the odds of going cold for 96 trials in a row are just 1 in 24,703. Going from 5 percent to 10 percent isn't just doubling the cha"
Borderlands 4 accommodates both a narrative, sandbox playstyle and a numbers-driven optimization approach to loot. A 3,000 boss kill dataset compiled into a color-coded spreadsheet indicated a legendary boss drop rate near 5 percent. Raising the dedicated legendary drop rate to 10 percent is proposed to match Borderlands 2 precedent and improve farming experiences. At 5 percent, the expected average is one legendary every 20 boss kills, but extreme cold streaks can still occur. Example data showed 96 runs to obtain a specific item, with the odds of that streak at 5 percent roughly 1 in 137 versus about 1 in 24,703 at 10 percent, demonstrating a dramatic reduction in long unlucky runs.
Read at Kotaku
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