Blood Sugar Battler: Building a Real Game as a Designer using AI | Codrops
Briefly

Blood Sugar Battler: Building a Real Game as a Designer using AI | Codrops
"The kind of project that usually requires a CS degree or a very patient developer friend. I had neither (well, I have developer friends, but I wouldn't put them through this torture). What I had instead: curiosity about AI development tools, a love of retro gaming, and a personal interest in diabetes education. So I decided to build Blood Sugar Battler using AI and Lovable.dev to fill the engineering gaps while I handled everything else."
"Rounds last one minute. Foods fall. You tap them. Your blood sugar meter reacts. Healthy food nudges it down and scores points. Junk food spikes it up, subtracts points, and breaks your combo chain. You've got two power-ups for emergencies: Exercise drops the meter by 50, Sugar Rush bumps it by 25. They're limited, so timing matters. And speaking of, don't forget the meter: if your sugar goes too low or high, that dramatically affects your overall performance too."
Designer combined curiosity about AI tools, love of retro gaming, and interest in diabetes education to build Blood Sugar Battler over three months. The game is a mobile web tap-based experience where foods fall and players manage a blood sugar meter during one-minute rounds. Healthy foods lower the meter and score points; junk foods raise it, subtract points, and interrupt combos. Two limited power-ups — Exercise (-50) and Sugar Rush (+25) — add strategy. End-of-round results include score and blood sugar average with time-in-range percentage. The project prioritized a cohesive creative vision and used AI to fill engineering gaps.
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