
"Expecting to see new monsters being hit with giant sticks and swords, I really wasn't prepared for this wild-ass cookery demonstration set in the game's mythical ancient China. This clip shows a studio still in a position of peak confidence, not least because none of what's shown here is even part of the forthcoming game, described as "non-canon" and "unrelated to the main storyline." It's just a work of stunning gorgeousness to celebrate the Year of the Horse."
"While this doesn't show the game in any sense at all, it's also the most remarkable tech demo. Just the squishiness of the fish, for goodness sakes. And while the particle effects of dust and chopped leaves are still the weakest aspect, they're the best I've ever seen. And the liquids are crazy good. And that's not even mentioning the creature design."
Game Science produced a six-minute in-engine short set in mythical ancient China that showcases extravagant, non-canonical culinary scenes tied to the Black Myth: Zhong Kui universe. The short celebrates Chinese New Year and demonstrates exceptional technical fidelity in creature design, soft-body animation, and fluid simulation, with particular praise for the squishiness of fish and the realism of liquids. The piece includes striking, detailed moments such as a blinking slab of meat and ruthless knife work, alongside particle effects of dust and chopped leaves that remain the weakest but still impressive. The film functions as a standalone tech-and-art showcase rather than gameplay footage.
Read at Kotaku
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