"Remember Judas? No, not the biblical figure and not the Lady Gaga bop, this Judas is a project from Ghost Story Games. If you don't remember, it's the game that was reportedly in "development hell" before it was even . The team, led by BioShock creator Ken Levine, had gone pretty quiet for a few years after releasing the debut trailer, but today teased a look at some key art and mechanics for the game."
"The BioShock lineage is clear from the handful of visuals we've seen so far, but instead of a linear binary of which NPCs and actions are good versus bad, Judas aims to place the moral compass more firmly in the player's hands. There are a trio of major characters, dubbed the Big 3 in today's , who will be drawn to the player based on what you do in-game."
Ghost Story Games' Judas centers on player-driven morality and relationship mechanics that determine the story's antagonist. Three major characters, called the Big 3, are drawn to the player based on in-game actions; prolonged neglect of one can transform that NPC into the game's villain. Becoming a villain grants new powers and abilities that change available gameplay options. Visuals echo BioShock while replacing binary good-versus-bad choices with nuanced relationship consequences. Rent-A-Deputy stations provide temporary allies, but allied behavior can invert if related characters like Tom are alienated. No release date is currently available.
Read at Engadget
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