Big Hops Review: A 3D Platformer As Good As Any Mario Game
Briefly

Big Hops Review: A 3D Platformer As Good As Any Mario Game
"That's not to say the tongue in isn't very cool and awesome, because it is, and the developers designed a lot of clever puzzles and platforming segments that take advantage of it. But it never feels like a silly slapped-on gimmick or a worthless ability that you have to be reminded of via constant screen prompts. As you meet the locals in these places, which include pirate otters and punk rock bats, you'll find various fruits that have all sorts of effects."
"If you're wondering what combat feels like or what kind of enemies Hop has to deal with, well, there's none of that in Technically, there are a few bugs that will chase Hop (and many more that he can eat for a stamina boost) as well as a handful of fairly easy boss fights. But outside of that, 90 percent of is combat-free and focused entirely on platforming, exploring, and puzzle-solving."
The game centers on a polished tongue mechanic that drives traversal, puzzles, and platforming without feeling gimmicky. Developers designed clever level-based puzzles and platforming segments that reward experimentation. Players meet colorful characters like pirate otters and punk rock bats and discover fruits that create effects such as rope bridges and fire. The purple-tinted Void areas feature stylish, gravity-bending geometry and nostalgic PS1 and N64-era music. Combat is minimal: a few chasing bugs and some easy bosses, while roughly 90 percent of gameplay focuses on platforming, exploration, and puzzle-solving. The game uses large levels, detailed visuals, and strong voice acting to modernize the classic 3D platformer formula.
Read at Kotaku
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