Battlefield 6's Movement Changes Are "Not Drastic," Says Dev
Briefly

Battlefield 6's Movement Changes Are "Not Drastic," Says Dev
"If you've been using the jump button a little too often in the Battlefield 6 beta, then you're going to notice some changes upon launch. DICE has announced that there's now a penalty for making consecutive jumps that lowers the jump height. Momentum carried from a slide into a jump has also been tweaked to reduce its speed. Nevertheless, Battlefield 6 principal game designer Florian "DRUNKKZ3" Le Bihan wants players to know that the movement changes "are not drastic.""
"Movement is also getting more responsive in general in places that have felt a bit clunky before. so there is a lot more that is getting quality improvements [and] polish in this same area," wrote Le Bihan on X. "Adding diminishing returns to jumping is what we're actually doing, an initial slide or an initial jumps will not be affected. We're still trying to retain depth to movement with some skill curve to it, just making sure it doesn't become insane."
Consecutive jumps now incur diminishing returns that lower jump height, and slide-to-jump momentum has been reduced to limit movement exploits. Movement responsiveness is being improved in areas that felt clunky, with polish and quality-of-life adjustments that retain skill depth while preventing excessive behavior. Rush mode will use smaller 24-player lobbies for 12v12 matches because the mode performs poorly with larger player counts. The M87A1 shotgun will require more pellets to secure a kill after being overpowered in the beta. The beta reportedly reached over 20 million people, and the game launches October 10 on Xbox Series X|S, PlayStation 5, and PC.
Read at GameSpot
Unable to calculate read time
[
|
]