Battlefield 6 teams hit with layoffs despite 'biggest launch in franchise history'
Briefly

Battlefield 6 teams hit with layoffs despite 'biggest launch in franchise history'
"Battlefield 6 launched last October with huge expectations, and at least initially it seemed to meet them. EA called the game "the biggest launch in franchise history," citing 7 million copies sold in just three days. It was also a particularly ambitious attempt to go up against the juggernaut that is Call of Duty, with EA creating a four-studio team to develop the game."
"However, Battlefield 6 appears to be yet another victim of the outsized expectations placed on live-service games, as publishers seek out the long-term revenue of games like Fortnite, despite the brutal competition. Last month another EA studio, Full Circle, the developer behind the live-service reboot of Skate, was also hit with layoffs."
"The shooter space that Battlefield 6 entered into is particularly volatile. Later this week Highguard, a squad-shooter from the Tencent-backed studio Wildlight, will be shutting down permanently after less than two months since launch. It joins other short-lived, high-profile shooters like Sony's Concord."
Battlefield 6 faced layoffs at EA studios Criterion, Dice, Ripple Effect, and Motive despite being called the biggest launch in franchise history with 7 million copies sold in three days. The game represents an ambitious four-studio effort to compete with Call of Duty but has become another casualty of unrealistic live-service expectations. Publishers pursue long-term revenue models similar to Fortnite, creating intense competition. The competitive shooter market remains volatile, with multiple high-profile titles failing shortly after launch, including Highguard and Sony's Concord. Even major productions like Bungie's Marathon face pressure to achieve immediate success.
Read at The Verge
Unable to calculate read time
[
|
]