
"After a lean introduction that outlines the collapse of international order in the late 2020s, you assume the role of Gunnery Sergeant Dylan Murphy, an American marine on a NATO base in Georgia. Murphy and his squadmates are about to evacuate this base ahead of its transfer of control to a giant private military company called, bleakly, Pax Armata. Within minutes, the base comes under a surprise attack from the impatiently aggressive PMC."
"Soldiers scream and die, gouts of flame blossom on the tarmac like nasty orange flowers. Gunfire rattles. Here are the explosions, ahead of schedule. Battlefield 6 's opening plays out as a statement of intent. You are here, it knows, to shoot enemy soldiers and watch the vehicles, buildings, and natural world all around your character fall apart or combust in spectacular fashion."
"There's a saccharine series of death scenes. Murphy reminds his friends that their motto is "unconquerable spirit" as their life drains, messy and red, onto an American flag conspicuously dropped onto the mangled floor of the helicopter. He alone is rescued in the nick of time. Murphy drapes the flag on a corpse, presses his hand to it, and watches blood spread out through the fabric and onto his gloves."
Battlefield 6 opens with Gunnery Sergeant Dylan Murphy evacuating a NATO base in Georgia as control transfers to the private military company Pax Armata. The base is ambushed by the impatiently aggressive PMC, producing visceral combat, explosions, and destruction. The campaign spans nine missions framed by post-mission cinematics showing Murphy confronting a CIA agent. The narrative centers on Murphy and his Dagger 13 Marine squad, keeping NATO allies as background and focusing the global conflict through American perspectives. The game prioritizes cinematic spectacle, graphic battlefield deaths, and making the player feel like an agent of small change amid overwhelming chaos.
Read at Kotaku
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