Battlefield 6 Reverts Big Change After 48 Hours Of Fan Backlash
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Battlefield 6 Reverts Big Change After 48 Hours Of Fan Backlash
"On October 15, the devs behind Battlefield 6 announced that the game's most popular mode, Conquest, would be tweaked in a big way that would potentially lead to shorter matches. This change was nearly universally hated by the online Battlefield community, and now, just 48 hours later, EA is reversing course as it continues to promise tweaks and fixes for the recently released online FPS."
"The more you hold, the slower your ticket count ticks down. And any time a player dies and respawns, a ticket is also removed from that team. The side that hits 0 first loses. Before October 15, every map in BF6 featured 1000 tickets for both sides. But then that was tweaked, with different, lower starting ticket values depending on which map you were playing."
Battlefield 6 launched to massive sales and high player numbers, becoming one of the series' most successful entries. Players provided continuous feedback and reported issues after launch. EA prepared multiple fixes, including adjustments for overly bright maps and movement tweaks. On October 15 EA reduced Conquest starting ticket counts from the prior 1000 per side to varied, lower values per map to reduce match timeouts. Conquest uses ticket bleed from held objectives and ticket loss on respawn, with the first side to reach zero losing. The ticket reduction provoked strong player backlash and was reversed within 48 hours.
Read at Kotaku
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