
"The M2010 ESR has had its muzzle velocity reduced from 900 m/s to 800. The PSR has also seen its muzzle velocity cut to 720 m/s, from 750. Muzzle velocity affects the accuracy at range, and a reduction to that stat means players using these weapons would have to lead targets more at longer ranges. Bullet velocity changes are pretty standard when it comes to balance, especially where Sniper Rifles are concerned."
"For one, unlocking the PSR takes an unreasonable amount of time, thanks to its associated unlock challenge being lengthy, and its requirement situational. The PSR, as a result, is not likely to be a weapon you see many players using. The nerf itself is only a 30 m/s reduction, too, which is so small that most won't notice it. Image credit: Battlefield Studios, EA. The same server-side patch also brought something of a nerf to shotguns."
Battlefield 6 received a server-side patch that applies automatically when players join matches and requires no download. The patch reduces muzzle velocities for the M2010 ESR (900 to 800 m/s) and the PSR (750 to 720 m/s), making long-range leading more necessary and slightly weakening sniper effectiveness. The PSR nerf drew scrutiny because the weapon is unlockable only through a lengthy, situational challenge and the change is minor. The patch also makes shotgun projectiles experience drag, reducing their ranged effectiveness, and increases Rush ticket counts on certain maps from 75 to 100. A separate tiny update fixed a knife-jump momentum bug.
Read at VG247
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