
"Shooters rely on a pretty fundamental thing: You aim your gun at something, you shoot, virtual bullets hit a target. Unfortunately for those diving into Battlefield 6, that's not always working out according to plan. Bullets, it would seem, are sometimes just passing through targets. A hotfix was issued to deal with the problem for now, but what was going on?"
"Battlefield 6's principal game designer Florian ( Drunkkz3) stated that the issue seemed to involve the target being "visibly hit (blood splatters) but no damage is confirmed in the HUD." The Battlefield Comms X account confirmed that it wasn't a persistent issue, and it's not a problem across all of the guns in the game's arsenal. Only certain combos of attachments and weapons seem to trigger it. The devs issued a hotfix to deal with it."
"It's a hotly debated and discussed topic: How virtual guns behave, how they recoil, how bullets get distributed in a given area. The recent Battlefield ghost bullet issue has kicked up some discourse around this, but according to Florian, this present issue has nothing to do with bloom (where a recoil pattern grows in size the longer you're shooting to simulate the struggle to keep a gun steady the longer you fire)."
Rare cases occurred in Battlefield 6 where bullets produced visible hit effects but no damage registered in the HUD. Investigation traced the problem to particular combinations of weapon attachments and weapons rather than a persistent, game-wide fault. A hotfix was deployed to address known instances and mitigate further occurrences. The bug did not affect all weapons or attachment combos. The issue was determined not to be related to bloom mechanics or general network latency. Monitoring remains active to detect remaining occurrences and to apply additional fixes or permanent patches if necessary.
Read at Kotaku
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