Battlefield 6 Devs Were Extremely Focused On Optimization And Performance - Kotaku
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Battlefield 6 Devs Were Extremely Focused On Optimization And Performance - Kotaku
""We also were intentionally not trying to push super hard on [PS5/Xbox Series X/S,]" said Buhl. "We didn't want to push to the edge and fail. We wanted to make sure that we had an experience that we could optimize, that we could get to the point where it was going to run reliably at 60 frames per second, or, you know, over 80, whatever settings you preferred. And that was our focus, right? Like, get stuff in there, get it performant, and then add [more].""
"He told Kotaku that while he always feels like "there's more room to improve performance," he doesn't expect devs to "double frame rates" in future PS5 and Xbox Series X/S games at this point. And with Battlefield 6, the studios working on it weren't even trying to push these consoles to some theoretical breaking point. Instead, the goal was always to make an online FPS that ran very well."
Battlefield 6 targets reliable, optimized performance on current consoles rather than maximizing hardware limits. Developers prioritized steady frame rates and continual optimization throughout development instead of adding many features and optimizing later. The game aimed to run reliably at 60 frames per second with options for higher FPS depending on player settings. That strategy reduced the risk of pushing consoles to breaking points and allowed scalable performance across platforms, including older GPUs like the Nvidia 1060. Ongoing optimization and conservative performance targets enabled a stable online FPS experience without sacrificing playability.
Read at Kotaku
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