
"Close-range TTK: We've adjusted time-to-kill at close range for all weapons to reward clean positioning and tracking while giving players more time to counter attacks. We'll keep monitoring this once it's live. Armor Changes: Everyone will now have the capacity for 2 armor plates at the start of the game. All players will spawn with 1 plate, so you will have the chance to upgrade as soon as you start looting, giving everyone an equal chance at upgrading their armor fully."
"World Improvements: We've been fixing pesky world bugs and optimizing areas to improve the environment. With these improvements, we made adjustments to the lighting as well as enhancing the visibility across the map. Vehicle Balance: We've adjusted the balance for helicopters and combat vehicles to keep them as powerful tools showing off Battlefield's core DNA, without making them necessary to survive or win the late game. This includes significant adjustments to the heli countermeasures and ammo economy."
A list of pre-release updates for Battlefield 6 battle royale outlines balance and performance changes ahead of Season 1 on October 28. Testers in the Battlefield Labs program contributed feedback that guided adjustments. Close-range time-to-kill values were adjusted to reward positioning and tracking while allowing more reaction time. Armor changes provide capacity for two plates with one spawning initially so players can upgrade via looting. World bugs were fixed and lighting and visibility improved. Vehicle balance was tuned, including helicopter countermeasures and ammo economy, and broader performance and bug fixes were implemented.
Read at GameSpot
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