
"The launch of Highguard this week has reignited a debate around good manners. Over a hundred people worked for several years on a project they were passionate about. Instead of everyone giving it a fair shake and casually talking about what they did or didn't like about it, the conversation around the new multiplayer shooter was quickly subsumed by a torrent of knee-jerk negativity. Social media is full of people dunking on the game for clout"
"It's the culmination of an increasingly fractured online ecosystem whose only unifying forces are algorithms that reward rage-bait and endless free content that incentivizes harsh snap judgements in order to sort through it all. If you're not first, you're last. If you're not the best, who cares? The swift, loud, and in many cases overly toxic reaction to Highguard has some developers concerned, disgusted, and confused."
Over a hundred people worked for years on Highguard. The launch triggered a torrent of knee-jerk negativity instead of measured feedback. Social media users dunked on the game for clout, and many Steam reviews were posted by users who barely played, judging largely on hardware performance. Algorithms reward rage-bait and endless free content, which incentivizes harsh snap judgments. Cultural incentives prioritize being first or best over thoughtful evaluation. The swift, loud, and often toxic reaction left developers concerned, disgusted, and confused. A prominent industry figure called for more respectful criticism and patience for comprehensive reviews.
Read at Kotaku
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